#967 - Duskbloods Network Test Impressions, GamesCom Announcements, Call of Duty Beta, Wardogs Review, Gaming News
Aug 26, 2026 · 1h 36m
Summary
The hosts discuss a "forever" console blackout against Sony, then review betas for Call of Duty: Modern Warfare 4, War Dogs, and Duskbloods. John praises MW4’s gunplay but critiques its maps, while Ryan highlights War Dogs’ unique economy and base-building mechanics. They also touch on 1666 Amsterdam’s lackluster combat and Dark Souls Remastered’s navigation challenges.
Topics discussed
Intro, No Disc No Buy rant, and Club VGO promotion
1666 Amsterdam prologue review and gameplay impressions
Dark Souls Remastered and Mortal Shell 2 revisited
Discussion on repetitive endless mode gameplay
Call of Duty Modern Warfare 4 beta analysis and community complaints
COD on Switch 2 and Warzone DMZ mode predictions
War Dogs beta review: Tarkov-like mechanics and economy
Dusk Fade 3D action platformer impressions
Dead Zone Rogue 2 sequel release and pricing
Duskbloods review scores and difficulty controversy
Duskbloods network test: Technical issues and performance
Duskbloods gameplay loop, progression, and release readiness
Duskbloods roundtable conclusion and hype assessment
Witcher 3 free update and Guitar Hero Live bundle pricing
Warlock D&D, Castlevania reboot, and ROG Ally X handheld
Path of Exile 2 free-to-play announcement and Jeff Keighley
Crypto scams and GTA 6 leak controversies
Physical game collections and Switch storage concerns
Outro and upcoming Gamescom coverage
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