The One About a Wolverine, a Snake, and an Ocarina
Sep 14, 2026 · 1h 3m
Summary
Hosts Adrian and Alex return after a two-year hiatus to discuss the disappointing launch of Marvel's Wolverine, criticizing its repetitive design and aggressive hand-holding. They also cover Sony's sudden cancellation of Kojima Productions' F.I.S.T. project, speculating on the studio's financial struggles and PR missteps. The episode concludes on a positive note with excitement for Nintendo's upcoming titles, particularly the highly anticipated Ocarina of Time remake and the success of Splatoon Raiders.
Topics discussed
Intro: Season 8 return and host burnout
Wolverine hype and initial review shock
Wolverine review breakdown: combat vs. story
Design philosophy: Open world forced into linear
Target audience and the 'Shaq Fu' comparison
Verdict: Aggressively mid and safe design
Sony rumors: Killzone remake and studio choices
Kojima's cancelled Sony project and Xbox move
Sony's decline: Studio Japan and consumer trust
Nostalgia: PS2 era and the shift to PS3/PS4
Indie support and the end of live service games
Xbox and Nintendo recent releases and reputation
Nintendo Direct: Splatoon, Metroid, and Ocarina
Ocarina of Time remake: Visuals and Kid Link
Remake mechanics: Loading screens and controls
Graphics evolution: Handheld power vs. imagination
Kirby and Metroid updates and open world ideas
Future remakes and a Ganon perspective idea
Zelda movie, Peach game, and Kojima's future
Outro: Upcoming releases and schedule changes
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