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Comment une armée d'IA a percé le code de GTA — Salim Trouvé

Jul 27, 2026 · 27m

Summary

A non-developer guest explains how he used AI agents to reverse-engineer GTA San Andreas in just two months, completing a project that had stalled for six years. He details his automated workflow for converting binary code into source code, enabling advanced modding like new maps and missions. The episode also covers the legal risks with Rockstar, hidden game features, and new tools for animation and map editing.

Topics discussed

Intro and Liquid IV sponsorship What is reverse engineering and why it matters for modding Guest background and the challenge of GTA San Andreas Previous reverse engineering successes like Super Mario 64 Using AI agents to automate the reverse engineering process The AI workflow pipeline and verification methods Completion speed and legal risks with Rockstar New mods like Carcer City and Liberty City Stories Hidden features and the GTA 3 Script language Liquid IV sponsorship break Inception mod and AI video-to-animation tools New map editor and drag-and-drop modding tools Real-life locations and textures in GTA San Andreas Outro, studio ad, and Acast sponsorship
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