Comment une armée d'IA a percé le code de GTA — Salim Trouvé
Jul 27, 2026 · 27m
Summary
A non-developer guest explains how he used AI agents to reverse-engineer GTA San Andreas in just two months, completing a project that had stalled for six years. He details his automated workflow for converting binary code into source code, enabling advanced modding like new maps and missions. The episode also covers the legal risks with Rockstar, hidden game features, and new tools for animation and map editing.
Topics discussed
Intro and Liquid IV sponsorship
What is reverse engineering and why it matters for modding
Guest background and the challenge of GTA San Andreas
Previous reverse engineering successes like Super Mario 64
Using AI agents to automate the reverse engineering process
The AI workflow pipeline and verification methods
Completion speed and legal risks with Rockstar
New mods like Carcer City and Liberty City Stories
Hidden features and the GTA 3 Script language
Liquid IV sponsorship break
Inception mod and AI video-to-animation tools
New map editor and drag-and-drop modding tools
Real-life locations and textures in GTA San Andreas
Outro, studio ad, and Acast sponsorship
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