Triple Play: The Blood of Dawnwalker
Sep 3, 2026 · 1h 14m
Summary
Triple Click discusses *Blood of Dawnwalker*, a new action RPG from ex-CD Projekt Red developers set in medieval Europe under vampire rule. The hosts praise the game’s unique 30-day time mechanic, which forces players to make meaningful choices rather than completing every side quest, and highlight its strong, branching narrative that explores themes of colonization and oppression. While the combat is noted as a significant improvement over *The Witcher 3*, the episode also touches on minor issues like repetitive NPC dialogue and inventory bloat.
Topics discussed
Intro: Blood of Dawnwalker and vampire premise
Anecdote: Finding retro games in a digital void
Maximum Fun membership and bonus content
How to support Triple Click and submit questions
Promo: The Vorkosigan Saga book series
Game overview: Plot summary of Blood of Dawnwalker
Maddie's impressions: Story and hunger mechanic
Time mechanic: Structure and pacing benefits
Branching narrative and choice consequences
Development history and dual identity design
Combat style and sub-boss structure
World awareness and RPG memory of choices
Comparison to The Witcher 3 and team size
Thematic depth: Brent's rule and societal decay
Critique: Repetitive dialogue and quest twists
Minor flaws and combat repetitiveness
Studio background: NetEase investment and future
Protagonist analysis: Cohen's character and family
Tone, moral choices, and day/night restrictions
Final thoughts and anticipation for sequel
One More Thing: Sleeping with Celebrities
One More Thing: The book 'The Bride'
One More Thing: Monsters of God docuseries
One More Thing: Reading books aloud to partners
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