Triple Click Triple Click

Triple Play: The Blood of Dawnwalker

Sep 3, 2026 · 1h 14m

Summary

Triple Click discusses *Blood of Dawnwalker*, a new action RPG from ex-CD Projekt Red developers set in medieval Europe under vampire rule. The hosts praise the game’s unique 30-day time mechanic, which forces players to make meaningful choices rather than completing every side quest, and highlight its strong, branching narrative that explores themes of colonization and oppression. While the combat is noted as a significant improvement over *The Witcher 3*, the episode also touches on minor issues like repetitive NPC dialogue and inventory bloat.

Topics discussed

Intro: Blood of Dawnwalker and vampire premise Anecdote: Finding retro games in a digital void Maximum Fun membership and bonus content How to support Triple Click and submit questions Promo: The Vorkosigan Saga book series Game overview: Plot summary of Blood of Dawnwalker Maddie's impressions: Story and hunger mechanic Time mechanic: Structure and pacing benefits Branching narrative and choice consequences Development history and dual identity design Combat style and sub-boss structure World awareness and RPG memory of choices Comparison to The Witcher 3 and team size Thematic depth: Brent's rule and societal decay Critique: Repetitive dialogue and quest twists Minor flaws and combat repetitiveness Studio background: NetEase investment and future Protagonist analysis: Cohen's character and family Tone, moral choices, and day/night restrictions Final thoughts and anticipation for sequel One More Thing: Sleeping with Celebrities One More Thing: The book 'The Bride' One More Thing: Monsters of God docuseries One More Thing: Reading books aloud to partners
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