[INTERVIEW] - League Of Dungeoneers with Michael Lundstedt
Oct 7, 2026 · 44m
Summary
Host PJ interviews Michael Lundstedt, the designer of the board game League of Dungeoneers, to discuss its origins in classic Swedish RPGs like Dragonbane. They explore how the game uniquely blends tabletop RPG mechanics with physical board game components, including a GM-less system and procedural dungeon generation. The conversation covers the development journey from a print-and-play PDF to a major Kickstarter success, as well as upcoming expansions that introduce seafaring and deeper alchemy systems.
Topics discussed
Introduction and guest welcome
Michael's origin story with Dragonbane and Arkborium
Recollections of early gaming sessions and visualization
Gaming history: Mutant, Western, and Advanced Squad Leader
Host's experience with League of Dungeoneers and solo play
Design goals: combining RPGs, board games, and miniatures
Engineering the GM-less system and balancing randomness
Project snowballing: from notes to DriveThruRPG PDF
Kickstarter journey, manufacturing, and art sourcing
Second edition, expansions, and administrative challenges
Current play habits and other favorite games
Defining the game: dungeon crawler vs. sandbox simulation
Upcoming expansions: seafaring, new maps, and settlements
Alchemist Handbook details and potion mechanics
Using components for other RPG systems and solo play
Release timelines and core rulebook updates
Resources, community, and where to buy the game
Closing remarks and recommendations
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