[INTERVIEW] - Glide with Cody Barr & Sasquatch Games
Sep 24, 2026 · 53m
Summary
Host PJ interviews Cody Bar, designer of Glide, to discuss its role as PJ's first solo RPG and the evolution of his catalog. They explore how Bar transitioned from video game development to tabletop design, creating titles like Wandering Dreams and Courier. The conversation highlights Glide's board-game-like mechanics and its success as an accessible entry point for new players. Finally, they preview the upcoming Glide 2, which features a d100 system, a time-skip setting, and expanded companion and bond mechanics.
Topics discussed
Introduction and Cody Barr's role in the solo RPG hobby
Cody's background in game development and entry into tabletop
The creation and Kickstarter funding of Wandering Dreams
Rebranding to Sasquatch Games and early solo RPG landscape
Designing Courier: Fallout and Death Stranding inspirations
Iterating on mechanics and adding combat to Courier
The design leap from Wandering Dreams to Courier
Glide's success, accessibility, and board game influences
PJ's personal experience and nostalgia with Glide
Core gameplay loop: Seeking, fame, and resource management
Community co-op play and the clarity of Glide's procedures
Glide expansions: Downtime, business, and space travel
Recent content: Glide the Courier, Bounty Hunter, and Journaling
Revisiting older games and the decision to make Glide 2
Glide 2 setting: Time skip, vegetation, and D100 system
New mechanics: Bonds, companions, and co-op features
Pricing, availability, and PJ's excitement for the new release
PJ's solo rules for D&D 5e and other solo resources
Where to find Cody's games and closing remarks
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