The Solo RolePlayers Podcast The Solo RolePlayers Podcast

[INTERVIEW] - Glide with Cody Barr & Sasquatch Games

Sep 24, 2026 · 53m

Summary

Host PJ interviews Cody Bar, designer of Glide, to discuss its role as PJ's first solo RPG and the evolution of his catalog. They explore how Bar transitioned from video game development to tabletop design, creating titles like Wandering Dreams and Courier. The conversation highlights Glide's board-game-like mechanics and its success as an accessible entry point for new players. Finally, they preview the upcoming Glide 2, which features a d100 system, a time-skip setting, and expanded companion and bond mechanics.

Topics discussed

Introduction and Cody Barr's role in the solo RPG hobby Cody's background in game development and entry into tabletop The creation and Kickstarter funding of Wandering Dreams Rebranding to Sasquatch Games and early solo RPG landscape Designing Courier: Fallout and Death Stranding inspirations Iterating on mechanics and adding combat to Courier The design leap from Wandering Dreams to Courier Glide's success, accessibility, and board game influences PJ's personal experience and nostalgia with Glide Core gameplay loop: Seeking, fame, and resource management Community co-op play and the clarity of Glide's procedures Glide expansions: Downtime, business, and space travel Recent content: Glide the Courier, Bounty Hunter, and Journaling Revisiting older games and the decision to make Glide 2 Glide 2 setting: Time skip, vegetation, and D100 system New mechanics: Bonds, companions, and co-op features Pricing, availability, and PJ's excitement for the new release PJ's solo rules for D&D 5e and other solo resources Where to find Cody's games and closing remarks
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