‘Marvel’s Wolverine’ Deep Dive | Midnight Mash
Sep 12, 2026 · 1h 16m
Summary
Host Ben Lindberg and the Midnight Boys discuss Insomniac’s *Marvel’s Wolverine*, debating whether the game meets the high expectations set by *Spider-Man 2*. They critique the repetitive "spam square" combat and the lack of a distinct, engaging world for the character, while praising the voice acting and cinematics. The group also explores why Wolverine’s solo, nomadic nature makes him a difficult fit for the open-world action genre compared to ensemble-based heroes.
Topics discussed
Sponsorship and medical disclaimers
Introduction of the Midnight Quorum guests
Initial impressions and the 'Spider-Man clone' debate
The story behind obtaining the game codes
Game tester background and personal engagement with the game
Analysis of Wolverine's character portrayal and tone
Discussion on voice acting and comic book continuity
Comparing Marvel and Star Wars game universes
Debate on Wolverine as a solo protagonist vs. ensemble
Sponsorship and medical disclaimers
Critique of repetitive combat and enemy variety
Discussion on the game's violence and lack of blood
Comparison of movement mechanics to Spider-Man and Batman
Critique of the combat progression and moveset depth
Visual design and the 'Hugh Jackman' factor
Debate on hand-holding, signposting, and game design
Discussion on mission structure and nightmare doors
Personal struggles with platforming and puzzles
Contextualizing the game within Insomniac's roadmap
Thematic analysis of trauma and mutant persecution
Miscellaneous observations on side characters and pacing
Final verdict, marketing hype, and future episodes
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