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‘Marvel’s Wolverine’ Deep Dive | Midnight Mash

Sep 12, 2026 · 1h 16m

Summary

Host Ben Lindberg and the Midnight Boys discuss Insomniac’s *Marvel’s Wolverine*, debating whether the game meets the high expectations set by *Spider-Man 2*. They critique the repetitive "spam square" combat and the lack of a distinct, engaging world for the character, while praising the voice acting and cinematics. The group also explores why Wolverine’s solo, nomadic nature makes him a difficult fit for the open-world action genre compared to ensemble-based heroes.

Topics discussed

Sponsorship and medical disclaimers Introduction of the Midnight Quorum guests Initial impressions and the 'Spider-Man clone' debate The story behind obtaining the game codes Game tester background and personal engagement with the game Analysis of Wolverine's character portrayal and tone Discussion on voice acting and comic book continuity Comparing Marvel and Star Wars game universes Debate on Wolverine as a solo protagonist vs. ensemble Sponsorship and medical disclaimers Critique of repetitive combat and enemy variety Discussion on the game's violence and lack of blood Comparison of movement mechanics to Spider-Man and Batman Critique of the combat progression and moveset depth Visual design and the 'Hugh Jackman' factor Debate on hand-holding, signposting, and game design Discussion on mission structure and nightmare doors Personal struggles with platforming and puzzles Contextualizing the game within Insomniac's roadmap Thematic analysis of trauma and mutant persecution Miscellaneous observations on side characters and pacing Final verdict, marketing hype, and future episodes
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