557: From Amiga to PS2 with Andy Tudor | Primal, 24 and Need for Speed
Nov 10, 2026 · 1h 3m
Summary
Andy Tudor, a former Sony Cambridge artist, discusses his career journey from childhood Amiga games to working on the PS2. He details his technical and creative contributions to *Primal* and *24: The Game*, including directing cinematics, implementing early physics simulations, and collaborating with Hollywood actors. The episode also touches on his time at Bournemouth University and the transition from film aspirations to game development.
Topics discussed
Introduction and guest welcome
Early gaming memories and hardware
First art projects and Amiga games
Homebrew attempts and public domain scene
University studies and PlayStation era
Joining Sony and learning Maya
PS2 hardware and early development
Working on Primal: levels and physics
Cutscene direction and team workflow
Motion capture challenges and limitations
Voice actors and cameo appearances
Primal 2 development and cancellation
24 The Game: production and research
24 The Game: story and gameplay design
Kiefer Sutherland recording session
24 The Game: reviews and legacy
Need for Speed Shift development
The Walking Dead game development
Current projects and career wrap-up
Sponsorship segment
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