Witcher 3 Remastered, Gears E-Day, Ray Tracing Weirdness, Nvidia Upset EVGA
Oct 2, 2026 · 1h 11m
Summary
Steve recovers from the flu while discussing GPU benchmarks for The Witcher 3 Remastered and Gears of War E-Day. They critique the Witcher 3's path tracing visuals and AMD's delayed driver release, while praising Gears of War's visuals despite significant ray tracing noise. The hosts also analyze a former EVGA employee's blog post regarding NVIDIA's allocation practices and market control.
Topics discussed
Sponsors: Superhuman Go and Rubric
Intro: EVJ allocation and borrowing life segment
Hosts discuss recent illness and voice issues
Witcher 3 Remastered: Path tracing vs ray tracing visuals
Witcher 3 Remastered: Performance and hardware requirements
Witcher 3 Remastered: Critique of aging assets and animations
Witcher 3 Remastered: Pricing and value proposition
The difficulty of remastering massive open-world games
Remasters vs Remakes: Technical challenges of old engines
AMD driver issues at Witcher 3 Remastered launch
Gears of War E-Day: Initial impressions and driver status
Gears of War E-Day: Optimization and noise reduction tips
Gears of War E-Day: Gameplay experience and ray tracing usage
EVGA allocation issues and Nvidia's business practices
GPU pricing strategies and the decline of premium cards
G.Skill warranty story and industry warranty practices
Borrowing Life: Steve's recovery from illness
Borrowing Life: AFL Grand Final and team culture
Outro and sponsor reads
Listen ad-free on Castria