The Game Business Show The Game Business Show

CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4

Sep 1, 2026 · 38m

Summary

The Game Business Show interviews CD Projekt’s Michał Kiciński about the Witcher 3 remaster, the new Songs of the Past DLC, and the 2028 Witcher 4 release. They discuss the strategic shift to Unreal Engine to support multiple concurrent projects like Cyberpunk 2 and Project Hadder, while maintaining quality over cost-driven development. Kiciński also addresses the impact of TV adaptations, the success of Cyberpunk on Switch 2, and CD Projekt’s long-term vision for expanding its entertainment footprint.

Topics discussed

Intro: Sales growth potential and development philosophy CD Projekt's current projects: Witcher 4, Cyberpunk 2, and more Witcher 3: Hearts of Stone remake and the decision to return Witcher 4 timeline flexibility and lessons from Cyberpunk's launch Company growth, team size, and maintaining core identity Ambition for new games and managing multiple development pipelines Business growth, outsourcing, and franchise oversight teams Switching from Red Engine to Unreal Engine 5 Development speed, costs, and quality priorities Cyberpunk on Switch 2 success and platform holder relations The future of consoles and the importance of content Developer hardware needs and the challenge of discoverability Physical media, Netflix synergy, and cross-promotion Keeping franchises alive and CD Projekt's future vision Expanding entertainment footprint and storytelling goals Outro, personal game favorites, and hypothetical CEO roles
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