Chatting Skill Based RPGs, The OSR, Writing and a lot more with Seth Skorkowsky
Nov 24, 2025 · 2h 5m
Summary
Jason Wiebe interviews Seth Skorkowski about the benefits of skill-based RPGs like Call of Cthulhu and Cyberpunk over class-based systems. They discuss realism, avoiding hit point bloat, and the difference between front-end and back-end complexity in game rules. The conversation also covers GM techniques for handling skill checks, encouraging creative player solutions, and fostering teamwork through mechanics like Psychology.
Topics discussed
Introduction and podcast origins
Skill-based vs. Class-based RPG systems
Power fantasy, training wheels, and Savage Worlds
BRP simplicity and percentile dice mechanics
Forward vs. Backward complexity in game design
Skill lists, player creativity, and GM rulings
Teamwork, Psychology skill, and avoiding trivial rolls
Narrative pacing and searching for clues
OSR history: Sword & Sorcery vs. Epic Fantasy
Sci-Fi vs. Fantasy genre tropes and recognition
Guest's writing career and genre categorization
Critique of Call of Cthulhu adventure modules
Campaign fatigue and evaluating game quality
Advice for GMs and closing remarks
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