The Dungeon Plunger Podcast The Dungeon Plunger Podcast

Chatting Skill Based RPGs, The OSR, Writing and a lot more with Seth Skorkowsky

Nov 24, 2025 · 2h 5m

Summary

Jason Wiebe interviews Seth Skorkowski about the benefits of skill-based RPGs like Call of Cthulhu and Cyberpunk over class-based systems. They discuss realism, avoiding hit point bloat, and the difference between front-end and back-end complexity in game rules. The conversation also covers GM techniques for handling skill checks, encouraging creative player solutions, and fostering teamwork through mechanics like Psychology.

Topics discussed

Introduction and podcast origins Skill-based vs. Class-based RPG systems Power fantasy, training wheels, and Savage Worlds BRP simplicity and percentile dice mechanics Forward vs. Backward complexity in game design Skill lists, player creativity, and GM rulings Teamwork, Psychology skill, and avoiding trivial rolls Narrative pacing and searching for clues OSR history: Sword & Sorcery vs. Epic Fantasy Sci-Fi vs. Fantasy genre tropes and recognition Guest's writing career and genre categorization Critique of Call of Cthulhu adventure modules Campaign fatigue and evaluating game quality Advice for GMs and closing remarks
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