A guide to solo, analog, dungeon crawls (solo RPG)
Jul 7, 2024 ยท 1h 24m
Topics discussed
Introduction to solo tabletop dungeon crawls
Episode overview and game selection criteria
Caves and Catacombs: mechanics and wilderness expansion
Caves and Catacombs: complexity, characters, and verdict
No Quest: basic rules, expansions, and character creation
D100 Dungeon: core mechanics and World Builder expansion
Marching Order: combat, rogues, and grimy theme
Karnathalis: survival focus, character depth, and value
4 Against Darkness: massive expansion ecosystem and base game
2d6 Dungeon: table-heavy gameplay and inventive usage
A Torch in the Dark: narrative focus and journaling style
Conclusion and final thoughts on the subgenre
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