The Apocalypse Players The Apocalypse Players

The Company of the Light (Vaesen) 10: ‘Quoit a Lot’

Jul 13, 2026 · 58m

Summary

The Apocalypse Players present "The Company of the Light," a Call of Cthulhu mystery set in Mythic Britain. The investigators examine an elf mill, discovering fresh butter offerings and using automatic writing to learn that the fae returned victim Daisy’s body as repayment for her devotion. They theorize the witch Mother May is growing stronger through livestock killings. The session ends with the party chasing their stolen horse, which has been abducted by mischievous piskies.

Topics discussed

Introduction and setting the scene in Mythic Britain Theories on the murder: curses, hags, and fairy logic Local folklore: Malreward, giants, and St. Viranus Planning the investigation route and acquiring horses Traveling to the site and dealing with weak horses Investigating the elf mill and discovering butter offerings Identifying the site as an elf mill and preparing for automatic writing Automatic writing reveals Daisy's connection to the fairies Analyzing the revelation: debt paid and Mother May Grigs steal the horse and the party gives chase The chaotic chase through the woods and a fall Spotting the pisky lights and firing a shotgun Post-chase banter, singing, and closing remarks
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