The Company of the Light (Vaesen) 10: ‘Quoit a Lot’
Jul 13, 2026 · 58m
Summary
The Apocalypse Players present "The Company of the Light," a Call of Cthulhu mystery set in Mythic Britain. The investigators examine an elf mill, discovering fresh butter offerings and using automatic writing to learn that the fae returned victim Daisy’s body as repayment for her devotion. They theorize the witch Mother May is growing stronger through livestock killings. The session ends with the party chasing their stolen horse, which has been abducted by mischievous piskies.
Topics discussed
Introduction and setting the scene in Mythic Britain
Theories on the murder: curses, hags, and fairy logic
Local folklore: Malreward, giants, and St. Viranus
Planning the investigation route and acquiring horses
Traveling to the site and dealing with weak horses
Investigating the elf mill and discovering butter offerings
Identifying the site as an elf mill and preparing for automatic writing
Automatic writing reveals Daisy's connection to the fairies
Analyzing the revelation: debt paid and Mother May
Grigs steal the horse and the party gives chase
The chaotic chase through the woods and a fall
Spotting the pisky lights and firing a shotgun
Post-chase banter, singing, and closing remarks
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