That Being Said Podcast That Being Said Podcast

FGC Special (with @RealMikeHollow and Talby)

Sep 5, 2026 · 2h 28m

Summary

This special episode of That Being Said features hosts Meerkat Mob and Talby discussing the fighting game community with guest Mike Hollow. They analyze the impact of Street Fighter VI’s massive success on the FGC, debating how modern game design and single-player modes have homogenized gameplay while alienating hardcore veterans. The conversation also covers the legacy of the Cannon Brothers and the controversial Mr. Wizard scandal, contrasting Hollow’s nuanced historical perspective with the reactive opinions of streamer DSP.

Topics discussed

Introduction and guest welcome Guests' history with fighting games and DSP The attempt to interview DSP and his refusal Critiquing DSP's behavior and FGC opinions Street Fighter VI's impact on the FGC landscape Character balance, homogeneity, and game design Evolution of fighting game difficulty and learning curves Casual modes, monetization, and player retention Influence of legends and the Cannon Brothers Controversies: Dead or Alive and FGC scandals Nostalgia for the arcade era and community Online play, netcode, and early competitive scenes DSP's credibility and the issue of bragging Why 2XKO failed: Free-to-play and design choices Streamer culture, donations, and audience expectations Sponsorships, Saudi Arabia, and ethical concerns Analysis of Maximilian Dude and Low Tier God Debunking DSP's misconceptions about rollback netcode DSP's gameplay failures and frame data ignorance Technical explanation of rollback and input buffering Specific gameplay clips and character matchups DSP's EVO results and competitive legacy Historical beefs and the nature of FGC drama Final thoughts on tone, SF6 design, and outro
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