Tech Over Tea Tech Over Tea

Surely Microsoft Won't Be A Fan Of This | Solo

Oct 9, 2026 · 1h 51m

Summary

Brody Robertson discusses the Gnome project split and community efforts to run NVIDIA Pascal GPUs on Windows XP. He reflects on the rise of AI-generated Photoshop clones and argues that disrupting major companies is the only path to effective AI regulation. The episode also covers PS3 emulation on PS5 Pro, a Bloodborne port via ShadPS4, and a review of the new Steam Controller.

Topics discussed

Intro and Gnome drama NVIDIA Pascal drivers for Windows XP Twitter as a search engine AI clones of Creative Cloud Big tech access to AI models Impact of AI on junior dev roles AI search engines vs paid models Updating opinions on AI models TPS cable acronym discussion AI accuracy in regulatory data AI research publication conflicts Classroom sizes in Australia Teaching speed and learning gaps Scalability of AI in education IT costs of school AI integration Podcast listener shoutouts Engagement in education Algebraic transposition example Mental math and understanding Memorable high school teachers Teacher authority and discipline The 'oxygen thief' insult Student behavior dynamics Top math class experience Life stages and university Best decade of life debate Historical parenting timelines PS3 emulation resolution PS3 Classics on PS5 PS4/PS5 hardware longevity ShadPS4 and Bloodborne Emulation performance settings KH Days Melon Mix mod DS dual screen limitations DS game resolution upscales AI in game decompilation Steam Controller unboxing Steam Controller features Controller ergonomics and design Button click feel comparison Analog stick quality Trackpad utility for games Controller use cases Xbox vs 8BitDo preference 8BitDo controller loyalty New D-pad design concerns Steam Controller final verdict Controller price comparison German gamer electricity plan Cost analysis of energy plan High power usage scenarios Energy plan feasibility Inherited hardware ban claim Kernel-level ban mechanics Proton version ban issues Modern game quality complaints Concord development costs Kingdom Hearts gameplay critique Playing older games instead Old save state mechanics Pixel art longevity Ys 1 music and remakes No-hit speedrun challenges TAS runs and strategy optimization Chinese superhero games Break for food Path of Exile endgame issues Seasonal game models Monster Hunter solo pacing Login bonus mechanics Anti-extraction game design Cosmetics in paid games Monster Hunter Wilds DLC Game feature misremembering Flathub AI policy change Anti-AI maintainer stance AI code in browsers and KDE Flathub AI usage rules Burden of AI code review Abandoned Flathub apps Project maintenance responsibility Open source contribution models Cathedral vs Bazaar model Open core software models Public project drama AI generated code influx Cosmic roadmap alignment Cosmic stable release status Window manager settings Outro and future plans
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