Surely Microsoft Won't Be A Fan Of This | Solo
Oct 9, 2026 · 1h 51m
Summary
Brody Robertson discusses the Gnome project split and community efforts to run NVIDIA Pascal GPUs on Windows XP. He reflects on the rise of AI-generated Photoshop clones and argues that disrupting major companies is the only path to effective AI regulation. The episode also covers PS3 emulation on PS5 Pro, a Bloodborne port via ShadPS4, and a review of the new Steam Controller.
Topics discussed
Intro and Gnome drama
NVIDIA Pascal drivers for Windows XP
Twitter as a search engine
AI clones of Creative Cloud
Big tech access to AI models
Impact of AI on junior dev roles
AI search engines vs paid models
Updating opinions on AI models
TPS cable acronym discussion
AI accuracy in regulatory data
AI research publication conflicts
Classroom sizes in Australia
Teaching speed and learning gaps
Scalability of AI in education
IT costs of school AI integration
Podcast listener shoutouts
Engagement in education
Algebraic transposition example
Mental math and understanding
Memorable high school teachers
Teacher authority and discipline
The 'oxygen thief' insult
Student behavior dynamics
Top math class experience
Life stages and university
Best decade of life debate
Historical parenting timelines
PS3 emulation resolution
PS3 Classics on PS5
PS4/PS5 hardware longevity
ShadPS4 and Bloodborne
Emulation performance settings
KH Days Melon Mix mod
DS dual screen limitations
DS game resolution upscales
AI in game decompilation
Steam Controller unboxing
Steam Controller features
Controller ergonomics and design
Button click feel comparison
Analog stick quality
Trackpad utility for games
Controller use cases
Xbox vs 8BitDo preference
8BitDo controller loyalty
New D-pad design concerns
Steam Controller final verdict
Controller price comparison
German gamer electricity plan
Cost analysis of energy plan
High power usage scenarios
Energy plan feasibility
Inherited hardware ban claim
Kernel-level ban mechanics
Proton version ban issues
Modern game quality complaints
Concord development costs
Kingdom Hearts gameplay critique
Playing older games instead
Old save state mechanics
Pixel art longevity
Ys 1 music and remakes
No-hit speedrun challenges
TAS runs and strategy optimization
Chinese superhero games
Break for food
Path of Exile endgame issues
Seasonal game models
Monster Hunter solo pacing
Login bonus mechanics
Anti-extraction game design
Cosmetics in paid games
Monster Hunter Wilds DLC
Game feature misremembering
Flathub AI policy change
Anti-AI maintainer stance
AI code in browsers and KDE
Flathub AI usage rules
Burden of AI code review
Abandoned Flathub apps
Project maintenance responsibility
Open source contribution models
Cathedral vs Bazaar model
Open core software models
Public project drama
AI generated code influx
Cosmic roadmap alignment
Cosmic stable release status
Window manager settings
Outro and future plans
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