State of the Arc Podcast State of the Arc Podcast

The Music of Final Fantasy XIV: A Realm Reborn (ft. Alex Moukala)

Aug 26, 2026 · 3h 0m

Summary

Hosts Mike and Kaysen welcome guest Alex McCullough to discuss the Final Fantasy XIV: A Realm Reborn soundtrack. They explore composer Masayoshi Soken’s background in sound design, his collaborative approach, and how his music serves gameplay. The episode highlights specific tracks, compares Soken’s style to Nobuo Uematsu’s, and praises the soundtrack’s emotional impact on players.

Topics discussed

Intro: Praising Soken's soundtrack and future expansions Host's gaming background and reaction video context Masayoshi Soken's career history at Konami and Square Soken's grunge influences and sound design methodology Creating a new sound for A Realm Reborn and audio conflicts Soken's humility and percussion differences from Uematsu Metadata issues, sample libraries, and junior composers Prelude variations and the relaxing nature of the OST Long track structures and Uematsu's lingering influence Starting city themes: Ul'dah, Limsa, and Chocobo Cover songs, main theme variations, and bagpipes Night themes, orchestral programming, and live instruments Gridania themes and Hollywood-style orchestration Choir usage, Scions headquarters, and Primal lore Post-rock influences and double bass techniques Titan boss fight music and Rage Against the Machine vibes Translator voice cameo and Thunderer boss theme Gerudo fight, Hans Zimmer comparisons, and Moogle themes Foreboding themes, FF2 remixes, and Slavic instruments Ultima Weapon fight, victory fanfare, and choir synthesis Patch highlights: FLCL vibes and personal gaming memories Symphonic metal influences and Crystal Tower themes Suspended Fourth, Dark Souls comparisons, and game growth Conclusion: Level boosts and final thoughts
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