The Music of Final Fantasy XIV: A Realm Reborn (ft. Alex Moukala)
Aug 26, 2026 · 3h 0m
Summary
Hosts Mike and Kaysen welcome guest Alex McCullough to discuss the Final Fantasy XIV: A Realm Reborn soundtrack. They explore composer Masayoshi Soken’s background in sound design, his collaborative approach, and how his music serves gameplay. The episode highlights specific tracks, compares Soken’s style to Nobuo Uematsu’s, and praises the soundtrack’s emotional impact on players.
Topics discussed
Intro: Praising Soken's soundtrack and future expansions
Host's gaming background and reaction video context
Masayoshi Soken's career history at Konami and Square
Soken's grunge influences and sound design methodology
Creating a new sound for A Realm Reborn and audio conflicts
Soken's humility and percussion differences from Uematsu
Metadata issues, sample libraries, and junior composers
Prelude variations and the relaxing nature of the OST
Long track structures and Uematsu's lingering influence
Starting city themes: Ul'dah, Limsa, and Chocobo
Cover songs, main theme variations, and bagpipes
Night themes, orchestral programming, and live instruments
Gridania themes and Hollywood-style orchestration
Choir usage, Scions headquarters, and Primal lore
Post-rock influences and double bass techniques
Titan boss fight music and Rage Against the Machine vibes
Translator voice cameo and Thunderer boss theme
Gerudo fight, Hans Zimmer comparisons, and Moogle themes
Foreboding themes, FF2 remixes, and Slavic instruments
Ultima Weapon fight, victory fanfare, and choir synthesis
Patch highlights: FLCL vibes and personal gaming memories
Symphonic metal influences and Crystal Tower themes
Suspended Fourth, Dark Souls comparisons, and game growth
Conclusion: Level boosts and final thoughts
Listen ad-free on Castria