Solo RPG Actions Solo RPG Actions

The Phantom Hope Awakens

Mar 6, 2026 · 51m

Summary

This episode features a solo RPG session of Rebel Scum, where the player guides Deepa, a disillusioned fascist trooper, through a hero’s journey. After discovering their regime poisons voters, Deepa flees with smuggler Amos and meets Calypso, a telepathic warrior. The group escapes to a utopian settlement, then a volcanic world, where Calypso’s father, Odysseus, rescues them from capture. The session culminates in a climactic battle against Baron Defray, blending political intrigue with space opera action.

Topics discussed

Introduction to Rebel Scum and the voting line scenario Scene setup: Handing out water and the irradiation disaster Dealing with the fallout and secret police suspicion Kill Trooper ambush and the first combat encounter Escape to the smuggler's cache and meeting the mentor Deepa's powers and the plan to smuggle Amos out Smuggling Amos past the checkpoint and boarding the ship Space combat with Kill Troopers and navigating to Zephyrus Arrival at the orbital settlement and meeting Aether Reflections on the journey and the upcoming trial Encountering Calypso and the mysterious gemstone Calypso's offer to train Deepa and joining the group Discovering a spy bug and preparing for departure Pursuit in space and the crystal laser sword reveal Landing on the furnace world Nemesis and heat hazards Interrogation by Kill Troopers and the Ronin's rescue Confronting the traitor and the climactic battle Defeating Baron Defray and the mentor's sacrifice Conclusion: Campaign setup and thoughts on the game design Outro: Discussion on Eldritch Foundry
Listen ad-free on Castria