Punches of the Old Republik
Mar 6, 2026 ยท 1h 3m
Topics discussed
Introduction: Cover art and the 'Thirsty Sword Lesbians' mix-up
Game premise: Anti-fascist Star Wars parody and political allegory
Target audience: Leftist nerds and the 'no fascists' gatekeeping
Nostalgia: Childhood memories of action figures and RPGs
Safety tools: Consent, boundaries, and solo play considerations
Components: Dice, tokens, and the 'trading card' joke
Core mechanics: The GM as 'Government' and cinematic play
Dice system: Single die per player and advantage/disadvantage
Action and Save rolls: Punching Nazis and exploding dice
Character roles: Vanguard, Scout, and their Star Wars parallels
Classes and Stars: Narrative control and plot points
Character creation: Pulpy desires and pre-made examples
Class details: Ronin, Renegade, and Edges
Session structure: Moments, darkness, and climax
The Zolar System: Planets and Greek mythology naming
World lore: Deep cuts and the 'punch something' outlet
History: Corporate wars, AI, and the rise of Killstar
Example episodes: Gentrification and robot revolts
Controversy: The DriveThruRPG ban and political debate
Conclusion: Final thoughts on the ban and game design
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