Our Golden Age & Shipwrecked in the Swordfish Islands
Aug 12, 2026 ยท 1h 0m
Topics discussed
Welcome and introductions with Jacob Hurst and Luca Ratesitz
The concept of 'The Source' from Rick Rubin's book
Filtering digital inputs and the impact of algorithms
Strategies for reducing social media and screen time
Using delays and curation to manage app usage
Consuming film and media: Criterion and personal collections
Reading habits and finding inspiration in fiction
Obsidian for daily notes and show promotion
Information design and communicating speculative worlds
The core play loop: Home, Journey, and Return
Building locations and the mechanics of the home base
Economic systems: Cash flow vs. traditional strongholds
Designing for player agency and unpredictable NPCs
Layout constraints and the value of concise writing
Writing workflows: Sublime, Obsidian, and InDesign
Visualizing faction dynamics and memory palaces
The importance of faction tags for NPC interactions
Admiring the Swordfish Islands map and its detail
Tools for flowcharts and information design in RPGs
The unique accessibility of RPG creation vs. video games
Balancing creative work with family life and time
Fantasy vs. grounded settings and world-building styles
Lore implications and the structure of the world's history
Page layout preferences and the '9.5' page concept
Future plans for the Spire Islands and Dark Caribbean
Creative burnout and the challenge of filling tables
Rapid-fire questions and closing remarks
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