Ship of the Dead Podcast Ship of the Dead Podcast

Our Golden Age & Shipwrecked in the Swordfish Islands

Aug 12, 2026 ยท 1h 0m

Topics discussed

Welcome and introductions with Jacob Hurst and Luca Ratesitz The concept of 'The Source' from Rick Rubin's book Filtering digital inputs and the impact of algorithms Strategies for reducing social media and screen time Using delays and curation to manage app usage Consuming film and media: Criterion and personal collections Reading habits and finding inspiration in fiction Obsidian for daily notes and show promotion Information design and communicating speculative worlds The core play loop: Home, Journey, and Return Building locations and the mechanics of the home base Economic systems: Cash flow vs. traditional strongholds Designing for player agency and unpredictable NPCs Layout constraints and the value of concise writing Writing workflows: Sublime, Obsidian, and InDesign Visualizing faction dynamics and memory palaces The importance of faction tags for NPC interactions Admiring the Swordfish Islands map and its detail Tools for flowcharts and information design in RPGs The unique accessibility of RPG creation vs. video games Balancing creative work with family life and time Fantasy vs. grounded settings and world-building styles Lore implications and the structure of the world's history Page layout preferences and the '9.5' page concept Future plans for the Spire Islands and Dark Caribbean Creative burnout and the challenge of filling tables Rapid-fire questions and closing remarks
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