RTFM - FIST
Aug 26, 2026 ยท 1h 54m
Topics discussed
Introduction and host banter
Introducing Fist and the House Edge project
Critique of queer coding and book structure
Fist as an essay on game design
Mechanics: PBTA vs OSR and moves
Anti-canon, fascism, and table culture
The concept of fun vs. pleasure in games
Character creation, traits, and items
Specific trait combos and absurdity
Mission loops and the Mandelbrot Set module
Media influences: Doom Patrol and comics
Other influences and final thoughts
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