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RTFM: Bullwinkle and Rocky Role-Playing Party Game

Apr 29, 2026 · 1h 0m

Summary

RTFM hosts Aaron King and Max welcome Sam Donald of Dice Exploder to discuss the 1988 TSR party game *Bullwinkle and Rocky*. They analyze its three modes, including a card-based narration game and a rotating GM system, noting its influence on modern story games. The group also debates the value of non-mechanical box components like plastic hand puppets versus the realities of manufacturing and crowdfunding.

Topics discussed

Introduction and host introductions Guest intro: Sam Donald and Band-Aids & Bullet Holes John Wick inspiration and the Bullwinkle & Rocky game Game overview: Three-in-one structure The Narration Game and fixed endings The Everybody Can Do Something game mechanics Stock characters vs. custom character creation Purchasing the game at BreakoutCon Initial play impressions and character cards Playing the Goof Gas scenario and fixed endings Design philosophy and genre expectations The 'What is an RPG' section and text voice The hand puppets: Expectations vs. reality Narrator rotation and player confusion Scene structure and GM facilitation roles RPG design history and parallel evolution Comparing to Dream Askew and Apocalypse World The utility of the hand puppets in play RPGs as toys and box set components Manufacturing, DIY, and collector culture Art vs. game design and collector mindset Card design and flavor text examples Pre-generated characters and customization Learning to GM and the uncanny valley of play Zeb Cook, Mark Major, and open-source versions Lore, art, and drawing your own character Outro: Dice Exploder, Kickstarter, and Discord
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