790: Episode 790 Preview: Tomb Raider
Aug 28, 2026 · 8m
Summary
The hosts analyze the original Tomb Raider, comparing its 3D mechanics and tutorial design to Super Mario 64 and The Legend of Zelda. They discuss the game’s steep learning curve, noting the lack of maps, fixed camera angles, and D-pad controls made it alienating for many players in 1996. Despite its friction and unfriendly level design, the episode explores how Tomb Raider’s novelty and iconic character drove its massive success.
Topics discussed
Patreon exclusive episode preview and sign-up info
Tomb Raider vs. Mario 64: Core game concepts and influences
The Mansion tutorial and early difficulty spikes
Navigation challenges: No maps, waypoints, or easy backtracking
Save crystal mechanics and platform differences (PC vs Console)
Camera controls and the alienation of 3D movement in 1996
D-pad precision vs. analog controls and tank movement
Modern accessibility issues and Tomb Raider's historical impact
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