Retronauts Retronauts

774: BitSummit PUNCH

Jun 15, 2026 · 1h 49m

Summary

Retronauts host Jason Snell reports from BitSummit in Kyoto, interviewing Mason Smith about his retro horror game *Faith* and upcoming Victorian project, and Andres Borghi on *Tenebris Somnia*, which blends 2D gameplay with live-action cutscenes. Snell reviews several indie demos, including *Route 16 R*, *Magical Blush*, and award-winner *Artist's Impact*. He also chats with MinMax’s Sarah and Haley about the event’s high-quality indie scene and their experiences navigating modern Japan.

Topics discussed

Intro and BitSummit atmosphere Interview with Faith developer on horror and localization Interview with Tenebris Somnia creator on live-action horror Route 16 Turbo, Hard Edge Warzone, and other arcade-style games Chat with Haley about BitSummit culture and the Muscle Girl Bar MinMax legal advice for indie developers 3D games: Thanks, Light, Dreadmore, and Escape from Moriarty Mansion Nightmare Operator: PS1-style shooter with melee combat Unique games: Kotatsu rhythm, Nowhere Umbrella, and Fearfa98 City of None: Action-adventure with spirit collecting Unclear Games horror title and episode outro
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