774: BitSummit PUNCH
Jun 15, 2026 · 1h 49m
Summary
Retronauts host Jason Snell reports from BitSummit in Kyoto, interviewing Mason Smith about his retro horror game *Faith* and upcoming Victorian project, and Andres Borghi on *Tenebris Somnia*, which blends 2D gameplay with live-action cutscenes. Snell reviews several indie demos, including *Route 16 R*, *Magical Blush*, and award-winner *Artist's Impact*. He also chats with MinMax’s Sarah and Haley about the event’s high-quality indie scene and their experiences navigating modern Japan.
Topics discussed
Intro and BitSummit atmosphere
Interview with Faith developer on horror and localization
Interview with Tenebris Somnia creator on live-action horror
Route 16 Turbo, Hard Edge Warzone, and other arcade-style games
Chat with Haley about BitSummit culture and the Muscle Girl Bar
MinMax legal advice for indie developers
3D games: Thanks, Light, Dreadmore, and Escape from Moriarty Mansion
Nightmare Operator: PS1-style shooter with melee combat
Unique games: Kotatsu rhythm, Nowhere Umbrella, and Fearfa98
City of None: Action-adventure with spirit collecting
Unclear Games horror title and episode outro
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