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Virtual Reality. Why the future never happened

May 20, 2025 · 39m

Summary

This episode explores the history and future of virtual reality, tracing its evolution from 19th-century stereoscopes and early prototypes like Sensorama to modern headsets. It details the rise of Oculus, the competition with HTC Vive, and the integration of VR into gaming consoles, alongside the development of augmented reality technologies like Apple Vision Pro. The host discusses why the predicted VR revolution has not fully materialized, highlighting current challenges such as a lack of engaging content and the high cost of AR devices.

Topics discussed

Introduction and episode overview Early origins: Stereoscopes and science fiction Morton Heilig's Sensorama and early prototypes First HMDs and the Sword of Damocles VPL Research, Jaron Lanier, and NASA projects Virtuality arcade systems in the 90s Active Shutter 3D systems for consoles Sega VR, Nintendo Virtual Boy, and early failures The VR industry's decline and dormancy Palmer Luckey and the creation of Oculus Rift Kickstarter success and Facebook acquisition Valve's VR efforts and the HTC Vive launch Sony's Project Morpheus and PlayStation VR Standalone headsets, pandemic boom, and Meta Current market landscape and hardware evolution Content challenges and Google Cardboard Augmented Reality: Google Glass to Apple Vision Pro Conclusion and future outlook
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