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Disco Elysium. How to make Game of the Year and lose it all

Sep 4, 2025 · 46m

Summary

This episode details the creation of *Disco Elysium* by the Estonian collective Zaum, tracing its origins from a teenage role-playing group to a critical phenomenon. The narrative shifts to the studio's internal collapse, where founders Robert Kurvitz, Alexander Rostov, and Helen Hinpea were allegedly fired after discovering a controversial acquisition of controlling shares by investors Ilmar Kompus and Tonis Havel. The host presents conflicting accounts of fraud versus workplace toxicity and lack of engagement, highlighting the legal battles and the subsequent cancellation of the sequel. T…

Topics discussed

Introduction: The dissolution of Zaum and Disco Elysium's legacy Game overview: Setting and protagonist of Disco Elysium Origins: Robert Kurvitz and the Overcodes group Early influences: Marxism, Tolkien, and the band Ultra Melanchol Founding Zaum Cultural Association and meeting Alexander Rostov Kaur Kender's role and the failure of Sacred and Terrible Air The pivot to video games: From novel to game concept Early development challenges: Funding, hiring, and scale Studio growth: UK office, soundtrack, and release delays Success, The Final Cut, and the sudden departure of founders The controversy: Timeline of dismissals and public statements Alleged fraud: The 4.8 million euro sketch purchase scheme Management's defense: Toxicity, neglect, and IP theft claims People Make Games investigation and Ilmar Kompus's interview Interviews with Argo Tulek and other former employees Employee accounts of workplace dynamics and Robert's behavior Founders' interview: Shock, legal disputes, and counter-claims Legal outcomes and ongoing court proceedings Post-departure: Cancellation of sequels and new studio ventures Conclusion and preview of Part 2
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