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#168: Roguelike, roguelite

Jul 26, 2026 · 1h 17m

Summary

Hosts Adiano Brandão and Danilo Silvestre explore the roguelike and roguelite genres, tracing their origins from the 1980s game Rogue and the Berlin Interpretation. They discuss how modern titles like Spelunky, The Binding of Isaac, and Vampire Survivors have popularized these mechanics by emphasizing player choice and procedural generation over pure skill. The episode highlights how this genre offers accessible, replayable experiences where failure leads to new strategic possibilities rather than repetitive punishment.

Topics discussed

Introduction and PocoPixel Patronage History of Rogue and the Berlin Interpretation Core Mechanics: Permadeath, Turn-Based, and ASCII Open Source Culture and Community Development Rogue-lites: Spelunky and The Binding of Isaac The Concept of the 'Run' and Player Agency Modern Hits: Vampire Survivors and Hades Roguelike Elements in Sports Games like 7x0 Pokélike and Card Game Genres Playing the Centopeia Paper Game
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