Niemand macht mehr neue Spiele (feat. Dennis Kogel)
Sep 24, 2026 · 56m
Summary
In this episode of Never Content, host Dennis Kugel discusses the stagnation of innovation in the video game industry, arguing that modern titles have become formulaic and repetitive. The conversation explores why experimental mechanics like motion controls failed to gain traction and how the high cost of development stifles creative risk-taking. They contrast this with the rise of social, chaotic indie games and platforms like Roblox, which foster community-driven play. The hosts debate whether the industry will adapt to new player expectations or continue relying on massive, safe AAA prod…
Topics discussed
Intro: The lack of innovation in modern games
Personal history: From N64 to the repetitive open-world era
Hardware evolution: Why new input methods failed
The problem of formulaic gameplay and open worlds
Genre stagnation: RTS, MOBAs, and the 'four chords' analogy
Mobile gaming and the lack of new business models
The rise of social and chaotic multiplayer games
Roblox, Gen Alpha, and the disconnect from traditional devs
Industry anxiety, layoffs, and the future of platforms
GTA as a social canvas and the value of modding
Innovation in indie games and the cost of development
Game Pass, consumer habits, and the cost of experimentation
The dilemma of AAA budgets vs. player preferences
Solutions: Celebrating small projects and niche hits
The struggle of indie studios and funding structures
Leveraging IP universes for experimental games
Corporate responsibility and nurturing the next generation
Outro: Music journalism and Block Party's new album
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