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It Ain't Heavy, We hand-wave Encumbrance. Weighing in on Carrying Capacity in D&D

Sep 10, 2026 · 20m

Summary

Kr King and Dan Norton discuss encumbrance systems in tabletop RPGs, comparing weight-based, slot-based, and VTT-calculated methods. They explore how tracking items like arrows and rations impacts gameplay, noting that while some players enjoy the strategic tension of limited resources, others find the administrative burden tedious. The hosts share anecdotes about using pack animals to bypass rules and how digital tools automatically enforce limits, ultimately concluding that the best system depends on whether the table values mechanical realism or narrative flow.

Topics discussed

Intro and overview of encumbrance systems Slot-based encumbrance and common sense limits Why players carry multiple weapons and damage types Bulk, VTTs, and the reality of carrying too much Food, water, and extreme environment provisions Tracking arrows and ammo in OSR vs modern games Character art vs equipment lists and VTT automation The fun of counting arrows and quiver weight Missile weapon power in OD&D and arrow recovery Pack handlers, mules, and non-combatant safety rules Surprise rounds and protecting pack animals Anecdotes: indestructible animals and the runt donkey Standard table habits and 5e encumbrance neglect Justifying ammo limits and high-level play differences Ration tracking in towns vs wilderness exploration The Ranger arrow fire incident and GM realization Player preferences: unlimited power vs resource tension Tactical decisions with limited arrows vs Eldritch Blast Ranged combat history and OSR ration tracking fatigue Campaign anecdotes: boredom, spell limits, and outro
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