Special Episode: Hunters Become the Hunted
Oct 1, 2026 · 22m
Summary
Host James Holloway explores how to adapt the "hunters become the hunted" narrative from films like Predator into tabletop RPGs. He discusses balancing horror tension with action-adventure mechanics, emphasizing varied landscapes and the importance of treating dice rolls as dramatic beats. The episode covers strategies for escalating threat levels, revealing monster abilities gradually, and overcoming player tendencies toward direct combat.
Topics discussed
Introduction and Patreon acknowledgments
Defining the 'Hunted' trope and the Predator film
Analysis of Predator 2's thematic coherence
Core methods for horror vs. action-adventure games
Overcoming the player tendency to fight head-on
Mechanics as dramatic beats and tension
The value of 'nothing happens' outcomes and chase rules
The importance of varied landscapes and terrain
Using objectives and ticking clocks to drive movement
Giving the monster a varied suite of abilities
Escalating tension and avoiding 'come from behind' wins
Debunking wargaming origins of complex combat rules
Why traditional RPG combat lacks peak tension
Learning through survival and behavioral patterns
Forcing retreat via unkillable foes or protectees
Creating tension with delayed effects and traps
Conclusion, credits, and next episode preview
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