Swords of the Serpentine Actual Play
Sep 15, 2026 · 3h 25m
Summary
In this actual play of Swords of the Serpentine, Kevin Culp guides a group of players through the sinking, canal-riddled city of Eversink. The party, consisting of a retired mercenary, a nobleman, a thief, and a sorceress, investigates the theft of a legendary sword that grants its wielder immense luck. They must track down the thief while navigating the city’s unique culture, where the goddess is literally the city itself, and dealing with local rumors of a yeti and a mysterious sorcerer.
Topics discussed
Introduction to Swords of the Serpentine and GM Kevin Culp
Worldbuilding: Eversink, the underworld, and funerary statues
Character introductions: Ussurth and Lord Vincenzo
Character introductions: The drunk, the forest dweller, and the setting
City rumors: Unseasonable cold, yetis, and sorcerers
The Club: Architecture, fashion, and ghost exorcism
Meeting the client: A mysterious woman with a charred arm
The Quest: Retrieving the sword 'Fortune is Flame'
Investigating the thief: Luck, scars, and motives
Preparation: Docks, the boat, and the plan
Combat: The canal chase and boat capsize
Combat: Dice rolls, maneuvers, and defeating pursuers
Aftermath: Healing, loot, and the sword's inscription
Investigation: Tavern intel and tracking the thief
Confrontation: Infiltrating the thief's room and capture
Interrogation: Magic, lies, and the black market
The Casino: Infiltration and the wedding distraction
The Casino: Manipulating the crowd and rival inquisitors
The Heist: Chaos, spirit realm, and the final confrontation
Resolution: Escape, epilogue, and character fates
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