Ludonarrative Dissidents Ludonarrative Dissidents

Swords of the Serpentine Actual Play

Sep 15, 2026 · 3h 25m

Summary

In this actual play of Swords of the Serpentine, Kevin Culp guides a group of players through the sinking, canal-riddled city of Eversink. The party, consisting of a retired mercenary, a nobleman, a thief, and a sorceress, investigates the theft of a legendary sword that grants its wielder immense luck. They must track down the thief while navigating the city’s unique culture, where the goddess is literally the city itself, and dealing with local rumors of a yeti and a mysterious sorcerer.

Topics discussed

Introduction to Swords of the Serpentine and GM Kevin Culp Worldbuilding: Eversink, the underworld, and funerary statues Character introductions: Ussurth and Lord Vincenzo Character introductions: The drunk, the forest dweller, and the setting City rumors: Unseasonable cold, yetis, and sorcerers The Club: Architecture, fashion, and ghost exorcism Meeting the client: A mysterious woman with a charred arm The Quest: Retrieving the sword 'Fortune is Flame' Investigating the thief: Luck, scars, and motives Preparation: Docks, the boat, and the plan Combat: The canal chase and boat capsize Combat: Dice rolls, maneuvers, and defeating pursuers Aftermath: Healing, loot, and the sword's inscription Investigation: Tavern intel and tracking the thief Confrontation: Infiltrating the thief's room and capture Interrogation: Magic, lies, and the black market The Casino: Infiltration and the wedding distraction The Casino: Manipulating the crowd and rival inquisitors The Heist: Chaos, spirit realm, and the final confrontation Resolution: Escape, epilogue, and character fates
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