Lighthouse Horror Podcast Lighthouse Horror Podcast

I Work at a National Park for MONSTERS. There are 6 Strange Rules

Oct 14, 2026 · 50m

Summary

Ranger Heath Powers introduces Wally's National Park, a hidden sanctuary for mythical creatures like Bigfoot, a Yeti, and a Loch Ness monster named Bessie. He details the park's six safety rules, recounting specific incidents where visitors ignored warnings and suffered injuries from the residents' immense strength or unique biological traits. The episode also reveals that the park is protected by a mysterious amnesia effect that erases visitors' memories upon departure. Finally, Heath warns that dangerous, unmanaged entities inhabit the woods at night, necessitating a strict sunset curfew …

Topics discussed

Introduction: Heath Powers and his role as a ranger The park's landscape and the mysterious founder Entrance details, admission, and the six rules Overview of residents and rehabilitation context Warning about resident behavior and the 'Elfie' rule The forgetting effect: what visitors lose upon leaving Rule 1: Never agree to wrestle Bigfoot Bigfoot's daily habits and interactions with Heath The incident with Kelsey and the wrestling challenge Kelsey's encounter and the initial struggle The physical hold and Kelsey's inability to move Heath intervenes to end the game Aftermath: medical care and Bigfoot's apology Bigfoot's guilt and the visitor's forgetting Rule 2: Do not touch the Yeti (Introduction) The Yeti's habitat and the perpetual snow valley The Yeti's appearance and the plush toy merchandise The danger of touching the Yeti's cold fur Lena's visit and her decision to pet the Yeti The frostbite incident and Lena's reaction Medical treatment and the Yeti's helpful gesture Lena's recovery and Heath's routine with the Yeti Rule 3: Do not fish in the lake The lake's appearance and the strange fish shadows Anomalies in the water: shadows and reflections Paige Becker arrives with a fishing rod Paige catches a strange silver shape The catch begins to unfold and change Heath subdues the creature by submerging it Explanation of the creature's nature Rule 4: Never swim with Bessie Bessie's identity and cheerful demeanor The danger of Bessie's size and strength The sudden storm and lightning strike A dark shape emerges from the lake Tentacles wrap around Bessie The crowd's fear and Bessie's apparent distress Bessie's affectionate interaction with the creature Introduction of Cthalu and his relationship with Bessie The storm passes and the friends part ways Rule 5: Never follow a resident off marked trails The mountain goat's climbing abilities Safe interactions with the goat Tessa Walton's encounter with the goat Tessa follows the goat onto the ledge Tessa becomes trapped on the narrow ledge Heath guides Tessa back to safety The goat's intent and the lesson learned Rule 6: Leave before sunset Nighttime threats and Mothman's role Heath's daily routine and the reality of the job Summary of rules and visitor experiences Closing advice for future visitors
Listen ad-free on Castria