Kinda Funny Gamescast: Video Game Podcast Kinda Funny Gamescast: Video Game Podcast

We Played The Legend of Zelda: Ocarina of Time! - Kinda Funny Gamescast

Oct 14, 2026 · 43m

Summary

Paris Lilly and Greg Miller share their hands-on impressions of the Switch 2 remake of The Legend of Zelda: Ocarina of Time, praising its stunning visuals, modernized controls, and faithful preservation of the original's charm. The hosts discuss specific gameplay enhancements like free camera control and a new jump button, while reflecting on the game's emotional impact and how it stands out against recent open-world entries. They also debate the top songs from the original soundtrack and predict the remake will be a critical and commercial success, despite minor nitpicks like loading screens.

Topics discussed

Sponsors: ARC Raiders and Hope Intro: Top 3 Ocarina songs and studio banter Debate: Gerudo Valley vs. other iconic tracks Demo details: Deku Tree to Hyrule Field Visuals: Nostalgia vs. modern graphics Emotional reaction to the Hyrule Field reveal Controls: Camera freedom and the new jump button Learning curve: Muscle memory vs. new mechanics Combat: Hookshot and weapon variety Visual polish: Grass, flowers, and particle effects Lighting: Master Sword and shield reflections Z-targeting: Is it still the core combat system? Modern feel: Does it feel like an old game? HUD and button mapping: Jump on X vs. A Voice acting: New voices for Deku Tree and Saria Audio and Navi: Sound design and owl details Sponsors: ARC Raiders and Hope (Recap) Sponsors: ARC Raiders and Hope (Full Read) Sponsor: Alienware Gaming Systems Controls deep dive: Roll and sprint mechanics Easter eggs: The bearded man in Kakariko World design: Hyrule as a storybook environment Critique: What didn't stand out or feel off? Comparison: Ocarina vs. GTA 6 hype Puzzles: Excitement for Water Temple and dungeons Accessibility: Will new players enjoy the remake? Quests: Open world quest log mechanics Nostalgia: 1997 forums and early internet hype Longevity: Core mechanics and replay value Dungeon crawling: Backtracking and exploration Rating: Potential for a 10/10 score Comparison: Ocarina vs. Metal Gear Solid Character attachment: Epona and NPC design Kids: Will Greg's son play and finish the game? Parenting: Navigating cutscenes and tutorials Kids: Paris's children and modern Zelda experience Hype check: Are we more excited after the demo? Gameplay loop: Traditional 3D Zelda structure Tim's perspective: Peak hype and excitement Release timing: Ocarina vs. GTA 6 launch Outro: Final thoughts and Top 100 week promo
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