We Played The Legend of Zelda: Ocarina of Time! - Kinda Funny Gamescast
Oct 14, 2026 · 43m
Summary
Paris Lilly and Greg Miller share their hands-on impressions of the Switch 2 remake of The Legend of Zelda: Ocarina of Time, praising its stunning visuals, modernized controls, and faithful preservation of the original's charm. The hosts discuss specific gameplay enhancements like free camera control and a new jump button, while reflecting on the game's emotional impact and how it stands out against recent open-world entries. They also debate the top songs from the original soundtrack and predict the remake will be a critical and commercial success, despite minor nitpicks like loading screens.
Topics discussed
Sponsors: ARC Raiders and Hope
Intro: Top 3 Ocarina songs and studio banter
Debate: Gerudo Valley vs. other iconic tracks
Demo details: Deku Tree to Hyrule Field
Visuals: Nostalgia vs. modern graphics
Emotional reaction to the Hyrule Field reveal
Controls: Camera freedom and the new jump button
Learning curve: Muscle memory vs. new mechanics
Combat: Hookshot and weapon variety
Visual polish: Grass, flowers, and particle effects
Lighting: Master Sword and shield reflections
Z-targeting: Is it still the core combat system?
Modern feel: Does it feel like an old game?
HUD and button mapping: Jump on X vs. A
Voice acting: New voices for Deku Tree and Saria
Audio and Navi: Sound design and owl details
Sponsors: ARC Raiders and Hope (Recap)
Sponsors: ARC Raiders and Hope (Full Read)
Sponsor: Alienware Gaming Systems
Controls deep dive: Roll and sprint mechanics
Easter eggs: The bearded man in Kakariko
World design: Hyrule as a storybook environment
Critique: What didn't stand out or feel off?
Comparison: Ocarina vs. GTA 6 hype
Puzzles: Excitement for Water Temple and dungeons
Accessibility: Will new players enjoy the remake?
Quests: Open world quest log mechanics
Nostalgia: 1997 forums and early internet hype
Longevity: Core mechanics and replay value
Dungeon crawling: Backtracking and exploration
Rating: Potential for a 10/10 score
Comparison: Ocarina vs. Metal Gear Solid
Character attachment: Epona and NPC design
Kids: Will Greg's son play and finish the game?
Parenting: Navigating cutscenes and tutorials
Kids: Paris's children and modern Zelda experience
Hype check: Are we more excited after the demo?
Gameplay loop: Traditional 3D Zelda structure
Tim's perspective: Peak hype and excitement
Release timing: Ocarina vs. GTA 6 launch
Outro: Final thoughts and Top 100 week promo
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