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Tim Played Final Fantasy VII Revelation! - Kinda Funny Gamescast

Sep 14, 2026 · 1h 16m

Summary

Tim Getdes shares his experience playing a 50-minute demo of Final Fantasy VII Rebirth at Square Enix’s new LA office, where he also interviewed the game’s directors. The episode highlights the expanded open world, new playable characters Sid and Vincent, and the innovative FATE class system. While the team expresses confidence in the game’s development, Tim notes the overwhelming amount of content and tutorial interruptions during the preview.

Topics discussed

Sponsor: Toyota trucks Sponsor: 5 Hour Energy Intro: Greg's PAX demo story Host intro and guest welcome Final Fantasy 7 Rebirth recap Preview event and director interviews Development timeline and scope Nostalgia and post-pandemic era Guest perspective on FF7 fandom Personal history with FF7 games Square Enix office atmosphere Preview event logistics and vibes FF7 fandom intensity Demo length and open world freedom New playable characters Sid and Vincent Overwhelming content and note-taking Developer confidence in development World building and Meteor threat Chapter 4 and High Wind introduction Comparison to Breath of the Wild Evolution of the remake trilogy Wu Xuan and Yuffie story focus Sid's combat style and comparisons Vincent's Galleon Beast ability Full party and Fit system intro Fit system roles and summons Character customization and builds Fit system flexibility examples Healer roles and Aerith absence Overwhelming gameplay content Parachute landing and Chadley Frequent interruptions in demo World map and new areas Wu Xuan vibe and Yuffie story Yuffie's ninja squad humor Subterfuge vs espionage mix-up Linearity of story chapters Points of interest and fog of war Feedback on content volume Visual quality and Unreal Engine 5 Completionist strategies Visual polish and excitement Anticipation and minor critiques Future gameplay context Interest in game's final third Whispers and story progression Wrapping up the story arc Team continuity and future projects Speculation on FF17 Personal emotional connection Sponsor: 5 Hour Energy Sponsor: Factory Meals Sponsor: Factory Meals details Interview: Victory lap feelings Interview: Multi-platform launch Interview: Creator and fan perspective Interview: Ambition of the project Interview: Team retention Interview: Staff continuity Interview: Shared vision Interview: Industry praise Interview: Japanese audio segment Interview: Fit system design goals Interview: Resource management expansion Interview: System complexity and ease Interview: Excitement for Fit system Interview: Weapon battles Interview: Progression in weapon battles Interview: Weapon battle details Interview: Watching player reactions Interview: Hell House boss design Interview: Player reactions to Hell House Interview: Aerith moment pacing Interview: Emotional impact of story Interview: Anticipated reaction moments Interview: Tying loose ends Interview: Zach's role Interview: Zach story details Interview: Zach gameplay and progression Interview: Orchestra concerts Interview: Music and memories Interview: Development memories Interview: Final installment approach Interview: Closing remarks Sponsor: U.S. Bank
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