Tim Played Final Fantasy VII Revelation! - Kinda Funny Gamescast
Sep 14, 2026 · 1h 16m
Summary
Tim Getdes shares his experience playing a 50-minute demo of Final Fantasy VII Rebirth at Square Enix’s new LA office, where he also interviewed the game’s directors. The episode highlights the expanded open world, new playable characters Sid and Vincent, and the innovative FATE class system. While the team expresses confidence in the game’s development, Tim notes the overwhelming amount of content and tutorial interruptions during the preview.
Topics discussed
Sponsor: Toyota trucks
Sponsor: 5 Hour Energy
Intro: Greg's PAX demo story
Host intro and guest welcome
Final Fantasy 7 Rebirth recap
Preview event and director interviews
Development timeline and scope
Nostalgia and post-pandemic era
Guest perspective on FF7 fandom
Personal history with FF7 games
Square Enix office atmosphere
Preview event logistics and vibes
FF7 fandom intensity
Demo length and open world freedom
New playable characters Sid and Vincent
Overwhelming content and note-taking
Developer confidence in development
World building and Meteor threat
Chapter 4 and High Wind introduction
Comparison to Breath of the Wild
Evolution of the remake trilogy
Wu Xuan and Yuffie story focus
Sid's combat style and comparisons
Vincent's Galleon Beast ability
Full party and Fit system intro
Fit system roles and summons
Character customization and builds
Fit system flexibility examples
Healer roles and Aerith absence
Overwhelming gameplay content
Parachute landing and Chadley
Frequent interruptions in demo
World map and new areas
Wu Xuan vibe and Yuffie story
Yuffie's ninja squad humor
Subterfuge vs espionage mix-up
Linearity of story chapters
Points of interest and fog of war
Feedback on content volume
Visual quality and Unreal Engine 5
Completionist strategies
Visual polish and excitement
Anticipation and minor critiques
Future gameplay context
Interest in game's final third
Whispers and story progression
Wrapping up the story arc
Team continuity and future projects
Speculation on FF17
Personal emotional connection
Sponsor: 5 Hour Energy
Sponsor: Factory Meals
Sponsor: Factory Meals details
Interview: Victory lap feelings
Interview: Multi-platform launch
Interview: Creator and fan perspective
Interview: Ambition of the project
Interview: Team retention
Interview: Staff continuity
Interview: Shared vision
Interview: Industry praise
Interview: Japanese audio segment
Interview: Fit system design goals
Interview: Resource management expansion
Interview: System complexity and ease
Interview: Excitement for Fit system
Interview: Weapon battles
Interview: Progression in weapon battles
Interview: Weapon battle details
Interview: Watching player reactions
Interview: Hell House boss design
Interview: Player reactions to Hell House
Interview: Aerith moment pacing
Interview: Emotional impact of story
Interview: Anticipated reaction moments
Interview: Tying loose ends
Interview: Zach's role
Interview: Zach story details
Interview: Zach gameplay and progression
Interview: Orchestra concerts
Interview: Music and memories
Interview: Development memories
Interview: Final installment approach
Interview: Closing remarks
Sponsor: U.S. Bank
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