We Played Star Wars Zero Company! - Kinda Funny Gamescast
Aug 11, 2026 · 58m
Summary
Lucy James and Mike Howard preview Star Wars: Zero Squadron, an XCOM-like tactical RPG set during the Clone Wars. They discuss its blend of deep strategy, permadeath, and strong narrative presentation, highlighting the customizable protagonist Hawks and the unique "Infinite Coil" enemies. The episode covers gameplay mechanics like bond-building in the hub area and mission planning, concluding with the August 27th release date.
Topics discussed
Intro: Kinetic Publishing Showcase and Sponsor Ads
Star Wars: Zero Company Origins and Developer Background
Story Setting, Timeline, and Character Customization
Key Characters: Hawks, Trick, Cab, and Kly
Recruitment, Permadeath, and The Den Hub
Exploring The Den, Upgrades, and Intel Gathering
Character Bonds, Cross-Training, and Mission Planning
Tactical Combat Mechanics: Overwatch and Abilities
The Infinite Coil Antagonists and Shadow Plague
Comparison to XCOM and Release Details
Sponsors and Droid/Character Customization
Jedi Mechanics and Moral Choices
Highs and Lows: Presentation vs. Stealth
Permadeath Rules, Med Bay, and Droid Units
Outro and Final Sponsor Message
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