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Phantom Blade Zero Review (So Far) - Kinda Funny Gamescast

Oct 26, 2026 · 47m

Summary

Andy Cortez reviews the action RPG Phantom Blade Zero, praising its exceptional combat variety, 55 unique weapons, and impressive Unreal Engine 5 visuals. He compares the game favorably to Sekiro and Onimusha, noting its strong production value and Metroidvania-style backtracking, though he critiques the lack of enemy respawns. Andy also details the game's difficulty modes, including the adaptive Hellwalker challenge, and shares a tip for using the Mother's Talisman to recover health.

Topics discussed

Intro, sponsor reads, and show setup Phantom Blade Zero overview and reviews Narrative depth and combat variety Souls-like comparisons and boss mechanics Level design, backtracking, and enemy respawns NPC moments and narrative impact Combat controls, parrying, and Sha-Chi system Weapon variety and Phantom Edge abilities Sponsor segments: Toy Story and Alienware PC performance, handhelds, and visual style Difficulty modes and Hellwalker adaptive AI Talisman system and build customization Comparisons to Black Myth and Sekiro Final verdict and closing thoughts DayQuil Intense Flu advertisement
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