Phantom Blade Zero Review (So Far) - Kinda Funny Gamescast
Oct 26, 2026 · 47m
Summary
Andy Cortez reviews the action RPG Phantom Blade Zero, praising its exceptional combat variety, 55 unique weapons, and impressive Unreal Engine 5 visuals. He compares the game favorably to Sekiro and Onimusha, noting its strong production value and Metroidvania-style backtracking, though he critiques the lack of enemy respawns. Andy also details the game's difficulty modes, including the adaptive Hellwalker challenge, and shares a tip for using the Mother's Talisman to recover health.
Topics discussed
Intro, sponsor reads, and show setup
Phantom Blade Zero overview and reviews
Narrative depth and combat variety
Souls-like comparisons and boss mechanics
Level design, backtracking, and enemy respawns
NPC moments and narrative impact
Combat controls, parrying, and Sha-Chi system
Weapon variety and Phantom Edge abilities
Sponsor segments: Toy Story and Alienware
PC performance, handhelds, and visual style
Difficulty modes and Hellwalker adaptive AI
Talisman system and build customization
Comparisons to Black Myth and Sekiro
Final verdict and closing thoughts
DayQuil Intense Flu advertisement
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