Kinda Funny Gamescast: Video Game Podcast Kinda Funny Gamescast: Video Game Podcast

How We Made Top 100 - Kinda Funny Gamescast

Oct 27, 2026 · 1h 16m

Summary

This episode features the production team behind Kind of Funny's "Top 100 Games of All Time" live event, including Roger Percorny, Barrett Courtney, and Cameron Kennedy. They discuss the behind-the-scenes logistics of the show, such as the visual design, technical setup using OBS, and the collaborative process of creating the reveals. The group reflects on the intense production timeline, the decision to exclude certain hosts from the panel, and the technical challenges of managing a large-scale studio event.

Topics discussed

Sponsor: Indeed Sponsored Jobs Intro: Roger's last episode before wedding Introduction of guest Cameron Kennedy Context: Behind the scenes of Top 100 Timeline: Dealing with city issues and delays Concept: Individual interviews for non-top 100 games Structure: Game of the Year voting and reveal Evolution: From casual GOTY to the 11-person team Design: Visualizing the game reveal on the wall Production: Camera angles and late addition of podiums Editing: Using music and B-roll for flow Terminology: 'Kind of Funny Game of the Year' list Production timeline: Less than three months of work Roles: The 'forehead of dragon' production lead Staffing: Two-person control room setup Technical: Using Cameron's assets as a North Star Crisis: Roger realizes the show is falling apart Decision: Changing the on-stage lineup to avoid leaks Rationale: Managing five voices for 100 games Vision: Aligning the team on the ultimate show goal Logistics: Removing the 2,000lb wall for audience Troubleshooting: Fixing blacked-out LED panels Graphics: Pixel-perfect OBS scenes and pillars Editing: Timing reveals and file organization Testing: Using fake games to test the system Aesthetics: Color themes for each of the five days Simplicity: Simplifying entrances to spare the editor Details: Pixel diodes and specific game colors Automation: Programming the show for one-button reveals Sponsor: AMD Ryzen graphics and battery life Outro: Encouraging viewers to share the video Sponsor: Indeed and hydration tips Tech: Digital stream deck for multi-computer control Top 20: Live announcer Lucy James and asset flow Graphics: Essential Graphics text boxes and colors Rehearsals: Week of tech checks and button timing Design: Game box art feel and Superman 64 bit Editing: Trusting Cameron with one-off animations Vision: Comparing initial ideas to final execution Timing: Looping the last minute of each reveal Audience: Blocking numbers and the KF jingle Music: Corey McMaster and the KF jingle origin Music: MIDI files and host intro variations Music: Sourcing tracks from past shows Animation: Reusing old Roger animations for intros Podiums: Pinterest mood boards and church podiums Build: Blacktruss setup and industrial look Connections: Learning Zowie boxes and cabling Data: Managing resolution and lag across screens Monitors: SDI outputs and reference screens for hosts Placement: Deciding where to mount reference monitors Surprises: Logistics of acceptance speeches and guests Guests: Special presenters and VO direction Humor: Laura's high clip and writing challenges Delays: Mike's late PowerPoint submission Cosplay: Finding a look-alike for the Roblox bit Props: Sneaking in the Garfield blanket-wrapped item Length: Surprise of the episode being under 3 hours Incident: Mic spilling water during the live show Comments: Viewer feedback and inspiration Music: Hosts performing songs based on franchises Prep: Sending B-roll briefs to hosts for 100 games Execution: Luck and preparation in B-roll timing Reflection: Love and work put into the final product Conclusion: Judging personal lists and sign-off
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