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Control Resonant Review - Kinda Funny Gamescast

Sep 18, 2026 · 1h 10m

Summary

The hosts review Remedy’s new open-world RPG, Control Resonant, praising its stunning visuals, compelling writing, and creative side quests while noting combat inconsistencies and difficulty spikes. Andy gives it a 9.5, while Blessing awards a 9, both highlighting the game’s “magic” and artistry despite some repetitive mechanics. They discuss the customizable combat system, the importance of varied damage types, and the late arrival of key traversal abilities like gravity shift. The episode concludes with gameplay tips, including finding a specific NPC for extra XP and focusing on summon bu…

Topics discussed

Sponsors: LinkedIn, Apple Card, Shape of Dreams, 5 Hour Energy Introduction and guest introductions Remedy Games history and release date context Initial impressions and open world structure Praise for visuals, story, and side quests Discussion on gameplay flaws and overall score Analysis of writing style and sci-fi concepts Character analysis: Dylan vs Jesse and cast depth Accessibility for new players and recap features Open world variety and exploration mechanics Sponsors: Patreon, 5 Hour Energy, Factory Meals, Tidy Cats Combat mechanics: weapons, upgrades, and enemy types Difficulty curve, accessibility options, and build systems Photo mode, secrets, and ability progression pacing Tips for players: side quests and task board missions Performance on handhelds and PS5 Pro Game of the Year potential and creative freedom Emotional depth and visual spectacle on OLED Spoiler safety and specific quest highlights Final thoughts, minor criticisms, and outro Sponsors: Patreon and Uber Eats
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