Control Resonant Review - Kinda Funny Gamescast
Sep 18, 2026 · 1h 10m
Summary
The hosts review Remedy’s new open-world RPG, Control Resonant, praising its stunning visuals, compelling writing, and creative side quests while noting combat inconsistencies and difficulty spikes. Andy gives it a 9.5, while Blessing awards a 9, both highlighting the game’s “magic” and artistry despite some repetitive mechanics. They discuss the customizable combat system, the importance of varied damage types, and the late arrival of key traversal abilities like gravity shift. The episode concludes with gameplay tips, including finding a specific NPC for extra XP and focusing on summon bu…
Topics discussed
Sponsors: LinkedIn, Apple Card, Shape of Dreams, 5 Hour Energy
Introduction and guest introductions
Remedy Games history and release date context
Initial impressions and open world structure
Praise for visuals, story, and side quests
Discussion on gameplay flaws and overall score
Analysis of writing style and sci-fi concepts
Character analysis: Dylan vs Jesse and cast depth
Accessibility for new players and recap features
Open world variety and exploration mechanics
Sponsors: Patreon, 5 Hour Energy, Factory Meals, Tidy Cats
Combat mechanics: weapons, upgrades, and enemy types
Difficulty curve, accessibility options, and build systems
Photo mode, secrets, and ability progression pacing
Tips for players: side quests and task board missions
Performance on handhelds and PS5 Pro
Game of the Year potential and creative freedom
Emotional depth and visual spectacle on OLED
Spoiler safety and specific quest highlights
Final thoughts, minor criticisms, and outro
Sponsors: Patreon and Uber Eats
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