Castlevania: Belmont’s Curse Impressions - Kinda Funny Gamescast
Oct 16, 2026 · 31m
Summary
The hosts discuss early impressions of Castlevania: Belmont's Curse, praising its art direction, combat variety, and boss fights. Andy highlights significant performance issues on Switch 2, while Bless admits to a personal disconnect with the Metroidvania genre. Mike, a first-time Castlevania player, enjoys the character customization and smooth difficulty curve. The group also promotes Kinda Funny's ongoing Top 100 Games of All Time event.
Topics discussed
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Intro: Top 100 Games event and guest introductions
Gameplay progress and platform versions (Switch 2, PS5, Xbox)
Technical issues: 30fps lock, input lag, and resolution
Andy's impressions: Art direction, weapons, and boss fights
Bless's take: Visuals, level design, and personal disconnect
Mike's experience: Character Rose, combat, and traversal mechanics
Boss difficulty, pattern memorization, and animation details
Combat mechanics: Iframes, enemy damage, and Medusa heads
Handheld playability and PlayStation Portal update
Hidden mechanics: Whip grappling, light burst, and parries
Progression systems: Dead Cells influence and ability upgrades
Weapon variety, directional attacks, and Easter eggs
Art style comparison and soundtrack analysis
Final verdicts and recommendation for players
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