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Castlevania: Belmont’s Curse Impressions - Kinda Funny Gamescast

Oct 16, 2026 · 31m

Summary

The hosts discuss early impressions of Castlevania: Belmont's Curse, praising its art direction, combat variety, and boss fights. Andy highlights significant performance issues on Switch 2, while Bless admits to a personal disconnect with the Metroidvania genre. Mike, a first-time Castlevania player, enjoys the character customization and smooth difficulty curve. The group also promotes Kinda Funny's ongoing Top 100 Games of All Time event.

Topics discussed

Sponsorships: Amex, SAP Concur, Instagram, LinkedIn Intro: Top 100 Games event and guest introductions Gameplay progress and platform versions (Switch 2, PS5, Xbox) Technical issues: 30fps lock, input lag, and resolution Andy's impressions: Art direction, weapons, and boss fights Bless's take: Visuals, level design, and personal disconnect Mike's experience: Character Rose, combat, and traversal mechanics Boss difficulty, pattern memorization, and animation details Combat mechanics: Iframes, enemy damage, and Medusa heads Handheld playability and PlayStation Portal update Hidden mechanics: Whip grappling, light burst, and parries Progression systems: Dead Cells influence and ability upgrades Weapon variety, directional attacks, and Easter eggs Art style comparison and soundtrack analysis Final verdicts and recommendation for players Sponsorships: Monopoly, Wayfair, Mint Mobile, Blinds.com
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