635: Into the Prison!
Sep 7, 2026 · 16m
Summary
The host opens with a Labor Day reflection before detailing the 10th session of their Pathfinder campaign, where the party enters the Harrowstone prison through the roof. They face the Piper of Ilmarsh, a haunt that forces the group to adapt to environmental combat mechanics. The host critiques their own failure to explain the haunt’s rules effectively, noting the players’ struggle. The episode concludes with the host sharing personal news about a foot injury that has halted their fitness routine.
Topics discussed
Intro and Labor Day reflections
Session 10 recap: Entering Harrowstone Prison
Unique entry strategy: Climbing through the roof
Encountering the Piper of Ilmarsh haunt
Mechanics of Pathfinder haunts and combat
DM lesson: Explaining rules to players
Town council interaction and session wrap-up
Character progression and future prison dangers
Reflections on haunts as puzzles
Personal update: Foot injury and recovery
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