Giant Bombcast Giant Bombcast

Marvel's Wolverine Review Discussion

Sep 10, 2026 · 42m

Summary

Giant Bombcast hosts Sean McDowell, Dan Reichert, Will Crosby, and Jeff Grubb discuss Marvel's Wolverine, criticizing its linear structure and slow-paced "walk and talk" segments that strip away the open-world freedom of previous Insomniac titles. While the combat eventually becomes enjoyable through cooldown management and special abilities, the group finds the early gameplay tedious and the story confusing for casual players. They also highlight technical issues, specifically poor upscaling on the base PS5 that causes visual artifacts, and note that the game’s rigid level design and lack …

Topics discussed

Intro and Sean's negative first impressions Comparison to Spider-Man 2 and linear design Critique of confusing level design and hints Rigid gameplay moments and lack of player agency Pacing issues with walk-and-talk sections Combat quality and PlayStation house style Expectations vs reality and open world remnants Grinding, fetch quests, and memory mechanics Story clarity, character introductions, and lore Visuals, upscaling issues, and character models Combat mechanics, cooldowns, and progression Combat frustration and lack of impact Narrative dissonance and power limitations Healing factor mechanics and death penalty Final thoughts and conclusion
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