Marvel's Wolverine Review Discussion
Sep 10, 2026 · 42m
Summary
Giant Bombcast hosts Sean McDowell, Dan Reichert, Will Crosby, and Jeff Grubb discuss Marvel's Wolverine, criticizing its linear structure and slow-paced "walk and talk" segments that strip away the open-world freedom of previous Insomniac titles. While the combat eventually becomes enjoyable through cooldown management and special abilities, the group finds the early gameplay tedious and the story confusing for casual players. They also highlight technical issues, specifically poor upscaling on the base PS5 that causes visual artifacts, and note that the game’s rigid level design and lack …
Topics discussed
Intro and Sean's negative first impressions
Comparison to Spider-Man 2 and linear design
Critique of confusing level design and hints
Rigid gameplay moments and lack of player agency
Pacing issues with walk-and-talk sections
Combat quality and PlayStation house style
Expectations vs reality and open world remnants
Grinding, fetch quests, and memory mechanics
Story clarity, character introductions, and lore
Visuals, upscaling issues, and character models
Combat mechanics, cooldowns, and progression
Combat frustration and lack of impact
Narrative dissonance and power limitations
Healing factor mechanics and death penalty
Final thoughts and conclusion
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