The Wolf Among Us 2 Interview: Returning Voice Cast, Comic Canon, & Episodic Format
Aug 30, 2026 · 16m
Summary
Leslie Harwood and Jessica Hara Campbell discuss the development of The Wolf Among Us 2, highlighting a switch to Unreal Engine and a new third-person camera. They explain that the game retains its episodic structure but releases all chapters simultaneously, ensuring choices drive immediate reactivity. The sequel features the original voice cast, respects comic canon, and aims to welcome both returning fans and new players.
Topics discussed
Sponsors: Berkeley College and Remy Martin
Introduction: Leslie and Jessica on Wolf Among Us 2
Tech Reset: Moving from Proprietary Engine to Unreal
Gameplay Evolution: Third-Person Camera and Controls
Narrative Design: Choices, Reactivity, and Episodic Release
Bigby Wolf's Character Depth and Fables Lore Canon
Development Team: Fan Passion and Returning Staff
Returning Voice Cast and New Characters
Accessibility for New Players and Lore Integration
Behind-the-Scenes Content and Future Plans
The Emotional Impact of the Game's Announcement
Personal Reflections on Working on the Sequel
Sponsors: Berkeley College and Mountain Creek
Sponsor: Jubilee TV
Listen ad-free on Castria