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The Wolf Among Us 2 Interview: Returning Voice Cast, Comic Canon, & Episodic Format

Aug 30, 2026 · 16m

Summary

Leslie Harwood and Jessica Hara Campbell discuss the development of The Wolf Among Us 2, highlighting a switch to Unreal Engine and a new third-person camera. They explain that the game retains its episodic structure but releases all chapters simultaneously, ensuring choices drive immediate reactivity. The sequel features the original voice cast, respects comic canon, and aims to welcome both returning fans and new players.

Topics discussed

Sponsors: Berkeley College and Remy Martin Introduction: Leslie and Jessica on Wolf Among Us 2 Tech Reset: Moving from Proprietary Engine to Unreal Gameplay Evolution: Third-Person Camera and Controls Narrative Design: Choices, Reactivity, and Episodic Release Bigby Wolf's Character Depth and Fables Lore Canon Development Team: Fan Passion and Returning Staff Returning Voice Cast and New Characters Accessibility for New Players and Lore Integration Behind-the-Scenes Content and Future Plans The Emotional Impact of the Game's Announcement Personal Reflections on Working on the Sequel Sponsors: Berkeley College and Mountain Creek Sponsor: Jubilee TV
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