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Why Silent Hill: Townfall's '90s Setting Makes the Game Scarier

Jul 29, 2026 · 25m

Summary

Host Danny Pena and guest Khalif Adams discuss their hands-on impressions of Silent Hill: Townfall, the series’ first first-person title set in 1990s Scotland. They cover unique mechanics like the CRT TV, the five ending system based on player metrics, and the game’s cinematic aspect ratio. The hosts also share insights from an interview with the developers regarding the protagonist’s design and inspirations drawn from prestige TV rather than other horror games.

Topics discussed

Introduction and Silent Hill Townfall overview Why the game uses a first-person perspective 1990s setting and retro technology mechanics Five endings and puzzle-based progression Inspirations from P.T. and Silent Hill 4 Protagonist Simon Cordell and character design CRT TV mechanic and audio cues PS5 Pro visuals and platform availability Release date, aspect ratio, and final thoughts Guest promotions and sign-off
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