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Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

Aug 24, 2026 · 1h 36m

Summary

Keri Hsiao interviews Megacrit co-founder Casey Yano about the creation of Slay the Spire and its sequel. Yano recounts meeting his partner in college, working at Amazon, and designing the game’s clear UI to reduce friction for non-card-game players. He details the humble Early Access launch, the strategic use of keymailers to reach streamers, and how community sharing drove the roguelike deck-builder’s massive success.

Topics discussed

Sponsors: Xola and IM8Bit Introduction to Casey Yano and Megacrit Meeting at UW Bothell and the Free Pizza Club Early game development and college projects Working at Amazon and leaving for game dev Financial struggles and quitting Amazon Design philosophy and UX clarity in Slay the Spire Enemy attack indicators and reducing guesswork Marketing strategy and streamer outreach The Slay the Spire board game adaptation Developing Slay the Spire 2 and engine switch The Unity controversy and viral tweet Content design and handling community feedback Localization challenges and the undo button debate Review bombing incident and team coping strategies Team structure, roadmap, and closing thoughts
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