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Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next

Jul 27, 2026 · 1h 12m

Summary

Trent Custers interviews Yacht Club Games co-founder Sean Velasco about his journey from early NES memories and WayForward license games to creating *Mina the Hollower*. They discuss the seven-year development of Mina, blending Soulsborne mechanics with Game Boy Color aesthetics, and the studio’s focus on polish and narrative. The episode highlights how Yacht Club innovated on genre conventions while maintaining their signature quality.

Topics discussed

Sponsors: DICE Athens and Xsolla Intro: Sean Velasco and Mina the Hollower Early gaming memories: NES, rentals, and social play Education, early indie days, and first published game WayForward: License games and forming Yacht Club Post-Shovel Knight expansion and Mina's origins Development scope, Kickstarter, and Soulsborne influences Combat design, platforming, and finding the fun NPC encounters, storytelling, and community content Studio polish, documentation, and definition of done Future projects and multi-team challenges Outro and Poshmark sponsor
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