Game Maker's Notebook Game Maker's Notebook

How to Create an Immersive Climbing Game with Cairn

Oct 5, 2026 · 1h 17m

Summary

Game Baker’s co-founders discuss their studio’s philosophy of crafting memorable, challenging experiences through their trilogy of games: Fury, Haven, and Cairn. They detail how each title explores themes of freedom, sacrifice, and personal struggle, with Cairn’s unique climbing mechanics designed to simulate the intense focus and risk of real alpinism. The conversation highlights their commitment to player agency, where choices carry no moral judgment, and the deliberate decision to omit traditional UI meters in favor of visceral, character-based feedback.

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