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How 007 First Light Adds to the James Bond Legacy with Hakan Abrak

Jul 20, 2026 · 1h 25m

Summary

Trent Custers interviews IO Interactive CEO Hakan Abra about the development of 007: First Light. They discuss securing the James Bond license, the intuitive casting of Patrick Gibson, and crafting an original "becoming" story. Abra explains how the studio balanced Hitman’s gameplay DNA with cinematic narrative needs to create a fresh, gamer-centric Bond experience.

Topics discussed

DICE Athens conference announcement and Xola sponsorship Introduction to Hakan Abrahamsen and 007: First Light The challenge and satisfaction of developing the game IO Interactive's history and the decision to pursue the Bond license Pitching to Eon Productions and navigating the licensing process Defining the 'becoming' story and creative boundaries with Eon Casting Patrick Gibson and designing the 3D model of Bond Capturing Bond's humor, spirit, and character voice Crafting the narrative, villain, and the training arc The innovative and immersive tutorial design Balancing Hitman's sandbox DNA with linear action gameplay Marketing strategy, global partnerships, and conclusion
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