STAR WARS Zero Company | Fully Ramblomatic
Sep 16, 2026 · 6m
Summary
The host reviews Star Wars: Zero Company, an XCOM-style tactical game set during Revenge of the Sith, which he likens to a frustrating, diseased magical whale. While the isometric combat mechanics are generally enjoyable, the game suffers from significant glitches, particularly for mouse and keyboard users, and awkwardly mixes random disposable soldiers with named story characters. The reviewer also criticizes the unnecessary third-person exploration segments and poor resource management, concluding that despite these flaws, the core tactical gameplay remains entertaining for fans of the ge…
Topics discussed
Anthropic and Claude AI sponsorship
Star Wars as a 'magical flying whale' metaphor
Introduction to Star Wars Zero Company
Character creation and the 'Hawks' persona
Plot context and the Clone Trooper twist
Gameplay comparisons to XCOM and Midnight Suns
Conflict between random and story characters
Permadeath mechanics and lack of losses
Jedi abilities and game glitches
Technical issues and PC vs controller optimization
Critique of third-person exploration segments
Base management, economy, and final verdict
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