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STAR WARS Zero Company | Fully Ramblomatic

Sep 16, 2026 · 6m

Summary

The host reviews Star Wars: Zero Company, an XCOM-style tactical game set during Revenge of the Sith, which he likens to a frustrating, diseased magical whale. While the isometric combat mechanics are generally enjoyable, the game suffers from significant glitches, particularly for mouse and keyboard users, and awkwardly mixes random disposable soldiers with named story characters. The reviewer also criticizes the unnecessary third-person exploration segments and poor resource management, concluding that despite these flaws, the core tactical gameplay remains entertaining for fans of the ge…

Topics discussed

Anthropic and Claude AI sponsorship Star Wars as a 'magical flying whale' metaphor Introduction to Star Wars Zero Company Character creation and the 'Hawks' persona Plot context and the Clone Trooper twist Gameplay comparisons to XCOM and Midnight Suns Conflict between random and story characters Permadeath mechanics and lack of losses Jedi abilities and game glitches Technical issues and PC vs controller optimization Critique of third-person exploration segments Base management, economy, and final verdict
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