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Resonance: A Plague Tale | Fully Ramblomatic

Sep 9, 2026 · 6m

Summary

Yahtzee reviews A Plague Tale: Resonance, a spin-off following smuggler Sophia in a Mediterranean pirate setting. He critiques the game’s shift from stealth to Uncharted-style hack-and-slash combat and puzzle-solving, noting the tonal whiplash between wholesome exploration and the series' signature "misery porn." While praising the combat feel and puzzles, he remains critical of the repetitive cruelty, identical character voices, and the developers' reliance on traumatic tropes involving children and gruff British men.

Topics discussed

Intro: Title critique and Sophia's background Initial impressions: Uncharted vibes vs Plague Tale Opening story: Convent, nuns, and the twist The 'Studio Ghibli' sequence in the pirate town Time jump, combat focus, and the town fire Villain design and journey to Crete Gameplay: Puzzles, banter, and combat mechanics Combat details and the shift from stealth Overall gameplay assessment and dialogue issues Mid-game shift: Misery porn and plot twists Critique of child cruelty and emotional weariness
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