Resonance: A Plague Tale | Fully Ramblomatic
Sep 9, 2026 · 6m
Summary
Yahtzee reviews A Plague Tale: Resonance, a spin-off following smuggler Sophia in a Mediterranean pirate setting. He critiques the game’s shift from stealth to Uncharted-style hack-and-slash combat and puzzle-solving, noting the tonal whiplash between wholesome exploration and the series' signature "misery porn." While praising the combat feel and puzzles, he remains critical of the repetitive cruelty, identical character voices, and the developers' reliance on traumatic tropes involving children and gruff British men.
Topics discussed
Intro: Title critique and Sophia's background
Initial impressions: Uncharted vibes vs Plague Tale
Opening story: Convent, nuns, and the twist
The 'Studio Ghibli' sequence in the pirate town
Time jump, combat focus, and the town fire
Villain design and journey to Crete
Gameplay: Puzzles, banter, and combat mechanics
Combat details and the shift from stealth
Overall gameplay assessment and dialogue issues
Mid-game shift: Misery porn and plot twists
Critique of child cruelty and emotional weariness
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