Control Resonant | Fully Ramblomatic
Oct 7, 2026 · 6m
Summary
This review of Control Resonant critiques the sequel's shift to an open-world format, comparing its traversal mechanics to Arkham City and Gravity Rush. While the host praises the new explorable areas and a more relatable support character, they heavily criticize the combat as a tedious chore with excessive enemy health and poor visibility. The narrative remains inscrutable, and the reviewer ultimately resorted to accessibility cheats and skipping the final boss, concluding that the game's flaws outweigh its improvements over the original.
Topics discussed
Introduction to Control Resonant and its premise
Plot setup: Dylan's awakening and Manhattan's infection
Gameplay overview: Interdimensional war and FBC dynamics
Character analysis: Dylan and the new support character
Shift to open-world gameplay and comparisons to Arkham
Exploration of distinct zones: Fungus, Labyrinth, and Islands
Traversal mechanics and side content exploration
Critique of inscrutable plot and combat chore
Combat issues: Visual clarity and enemy design
Boss fight frustrations and health bar complaints
Using accessibility options and skipping the final boss
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