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Control Resonant | Fully Ramblomatic

Oct 7, 2026 · 6m

Summary

This review of Control Resonant critiques the sequel's shift to an open-world format, comparing its traversal mechanics to Arkham City and Gravity Rush. While the host praises the new explorable areas and a more relatable support character, they heavily criticize the combat as a tedious chore with excessive enemy health and poor visibility. The narrative remains inscrutable, and the reviewer ultimately resorted to accessibility cheats and skipping the final boss, concluding that the game's flaws outweigh its improvements over the original.

Topics discussed

Introduction to Control Resonant and its premise Plot setup: Dylan's awakening and Manhattan's infection Gameplay overview: Interdimensional war and FBC dynamics Character analysis: Dylan and the new support character Shift to open-world gameplay and comparisons to Arkham Exploration of distinct zones: Fungus, Labyrinth, and Islands Traversal mechanics and side content exploration Critique of inscrutable plot and combat chore Combat issues: Visual clarity and enemy design Boss fight frustrations and health bar complaints Using accessibility options and skipping the final boss
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