After Dark 364: We Forgot About Filters!?
Oct 4, 2026 · 52m
Summary
Hosts Justin and Tyler discuss their daily lives, including a son’s DNF of The Silmarillion and a daughter’s new interest in cross country. The conversation shifts to Path of Exile 2, where they analyze the beta experience and express nervousness about the upcoming launch. They debate specific game mechanics, criticizing the Ascending system and map portal design while praising the in-game descriptions. Finally, they propose hypothetical changes, such as adding a universal merchant and creating more exciting unique items.
Topics discussed
Intro and personal updates: reading and chores
Discussing book spoilers and dungeon crawler covers
Kids' sports: cross country and football stories
Logan's soccer experience and group sports
Path of Exile 2: Ascending, classes, and beta thoughts
Skill gems, XP, and in-game description features
Campaign mechanics: respawns, portals, and defense
Critique of Ascending and non-combat gameplay
Earning Ascendancy points and market dynamics
UI customization: overlays, quests, and branches
Resist penalties and damage mitigation numbers
GGG development history and master missions
Feature requests: inspecting items and Ziggy D
Unique items and build diversity in PoE 2
Loot filters: necessity and UI usability issues
Debate on GGG's stance on loot filters
Outro and final thoughts on the episode
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